1. Acceptance and scope
Read-only access to OVERSKILL.gg is public. To interact — any action that writes
data: creating or joining a match, connecting a wallet, or claiming a prize — you
need a connected Steam session.
By using the platform you accept these Terms in their current version, identified
at the top of this document. We record your acceptance minimally, as the
acceptance date and the accepted version (acceptedTosAt, tosVersion). If you
do not agree, do not use the platform.
2. Eligibility
By using OVERSKILL.gg you represent and warrant that:
- you are at least 18 years old;
- your participation is lawful where you reside;
- you are not located in a prohibited jurisdiction.
The platform may use your IP address and your declared location to verify these
requirements, and reserves the right to block access or void a match on a false
attestation. Geo-gating is designed and can be activated; this version ships with
no region-based access restriction.
To compete you also need:
- a Steam account at least 90 days old;
- at least 50 hours recorded in CS2;
- a public profile.
3. Nature of the service
OVERSKILL.gg is a skill-based competition, structured as a skill contest: players
pay an entry that forms the prize pool; the prize is known before the match and
is awarded to the winner on skill — with no chance, the outcome depends only on
skill; the platform charges a service fee.
Match conditions are symmetric for both teams: in team formats both sides
play both halves, so no map or side favours a competitor on the basis of chance.
OVERSKILL.gg is not a game of chance, not a financial or DeFi yield product,
and not a token launch. Competitive formats are Solo (1v1) and Duo (2v2). Squad
(5v5) is not available in this version.
4. Account, Steam and wallet
Steam (OpenID) is the only sign-in identity. You may have exactly one active
wallet at a time, which must be an externally owned account (EOA); smart wallets
are not supported in this version. The wallet is linked with a SIWE (Sign-In with
Ethereum) signature. There is no self-service unlink: any wallet change or
detachment is handled through the official Discord as a compliance path.
5. Entries, escrow and settlement
Each player pays an entry in USDC (per the defined tiers) that forms the match
prize pool; the winner receives the prize (the prize pool minus the service fee).
The on-chain flow is:
- Spend authorization (
approve).
- Match creation and prize lock (
createGame).
- Settlement and split (
finalizeGame).
The platform is non-custodial: funds stay in the immutable OverskillGame
smart contract deployed on the BASE network, never with the platform. On-chain
transactions are irreversible, and you pay your own gas (native ETH on BASE).
Always review the amounts before you confirm.
6. Winnings, claim and cooldown
Each winner nets between 1.80× and 1.90× their entry, depending on the entry
tier (the prize pool minus the tiered service fee). After the match is settled,
the prize becomes claimable after a rank-based wait tied to your Trust rank
(on-chain PlayerRank): Recruit 72 hours (default for new wallets),
Established 24 hours, Veteran 2 hours, Elite 0 hours. That wait is
snapshotted at settlement from your rank — it is not a fixed 72 hours for
every rank. Claiming is an on-chain action that you initiate, and it requires a
verified email address. You pay network gas; there is no claim fee.
7. Service fee
The platform charges a tiered service fee on the prize pool by entry tier:
10%, 7%, or 5% (capped at 10%). This is the platform’s only fee.
Claiming a prize is free of any additional platform charge; you pay only network
gas.
8. Conduct and anti-cheat
Cheats, unauthorized software, collusion, and any manipulation of the result are
prohibited. A VAC ban leads to the account being banned and a preventive
freeze of recent matches (typically the last 14 days) for review. Evidence is
based on VAC, the game-server plugin, and the match demo.
9. No-show, abandonment and walkover
The following situations result in the full forfeit of your entry, with no
refund:
- failing to show up to the match;
- abandoning a match in progress;
- a walkover (a win by the opponent’s absence).
The absent player is excluded from the prize split. The system does not
distinguish a voluntary abandonment from a connection failure.
10. Freezes, forfeiture and compliance holds
The platform may withhold a claim for:
- suspected cheating;
- an open dispute;
- an administrative hold;
- the wallet being on a blocklist (OFAC / KYT).
Confirmed cheating results in the forfeiture of the funds to the platform.
Appeals are handled through the official Discord.
11. Disputes
Within a fixed 72-hour dispute window after settlement (independent of your
claim wait by rank), any participant may open a dispute. The evidence
(demo, logs, and match events) is attached automatically, and the claim is
withheld while the dispute is open. Handling targets:
- first response within 24 hours;
- resolution within 72 hours.
12. Refunds
When a match is technically voided or the prize pool is still locked on-chain
and recoverable before settlement, the platform prefers an on-chain cancel
that returns each player’s full entry. When an on-chain cancel is not possible
(stranded pot, post-settlement correction, or cancel-failure triage), a residual
operational refund from the treasury may be used. The platform never pays
the same pot twice (no double payout via cancel and treasury). No-show,
abandonment, and walkover remain full forfeits with no refund (section 9).
Confirmed cheating is a forfeit (section 10), not a refund. Player-initiated
on-chain transfers (including claim) remain irreversible once confirmed.
The rewards and raffles layer is a free promotional sweepstakes. Tickets:
- are not money;
- are not redeemable;
- never affect match outcomes, prizes, or matchmaking.
It is governed by its own rules and is the single, explicit exception where a
random mechanism is used — always outside the competition.
A redeem code is a free promotional gift: staff issue a code that you
exchange for a specific item (a CS2 skin or a game key). It is not a
sweepstakes (there is no random draw — the code names its prize) and not a
sale: a code is never sold, never priced, and never earned by play; there is
no path to buy one. It does not use reward tickets, does not touch a match prize
pool, and has no on-chain settlement. If you resell or commercialise a prize you
received, that is your responsibility under Steam’s terms and applicable law.
14. Account closure and the right to be forgotten
Closure is requested through the official Discord (no self-service): the account
is marked for deletion for 30 days, after which personal data is permanently
deleted. It cannot be closed while there are winnings in cooldown or frozen, or a
dispute is open. Match history is anonymized (the wallet is replaced by a hash),
and on-chain and audit records are retained.
15. Limitation of liability
The platform is provided “as is”. To the extent permitted by law, we are not
liable for:
- indirect damages;
- losses arising from user error;
- third-party failures (Steam, the RPC node provider, the BASE network, or
DatHost);
- causes beyond our reasonable control.
16. Changes and governing law
We may update these Terms. Material changes are communicated and the current
version is identified at the top of this document (this version has no
re-acceptance flow). These Terms are published by the operator of the OVERSKILL.gg
service. Any mandatory consumer rights that apply to you under the laws that
govern your situation remain unaffected.